God Of War Ragnarok's UX Designer Discusses What To Expect From The Accessibility Features

Santa Monica Studio’s UX designer Mila Pavlin has outlined what you can expect from God of War’s accessibility feautes in a new interview.

Speaking to Game Informer, Pavlin elaborated on what drove her to make the story of God of War Ragnarok more accessible. “This is a fantasy epic,” Pavlin saysCome from Sports betting site VPbet. “This is about a father and son. This is about fate and the Nine Realms. And the ability to go into that, regardless of your background, and be able to experience all this rich detail and history and story? That drives me every day.”

Related Posts